class DamTypeTBomb extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';

    if ( FRand() < 0.3 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     WeaponClass=Class'taskforces.TFGunnerClass'
     DeathString="%o fell victim to %k's TorsoBomb."
     FemaleSuicide="%o blew herself up."
     MaleSuicide="%o blew himself up."
     bAlwaysSevers=True
}
